The term as it is used today lies closer to Broken Aesop that comes from the messages of the gameplay mechanics undercutting the messages of its narrative, rather than just continuity conflicts between the story told through gameplay and the actual story.Ī puzzle with disconnected elements meant to educate the player on certain subjects. "Ludonarrative" is the portion of the story told through the gameplay ("ludo" comes from the Latin word meaning "play" or "game"), so ludonarrative dissonance is when there are logical inconsistencies between what is conveyed through the gameplay and what is conveyed through the story, or when the gameplay is presenting one message while the story is presenting another. Often times the "gameplay" part is where a genuine Faux Action Girl gets to show her skills and defeat a Big Bad on her own.Ī loosely equivalent technical term for this is " Ludonarrative Dissonance", a term coined by Clint Hocking (a former employee of LucasArts). Utilising their different skills will help you destroy the Empire and Rebellion and have the Galaxy to yourself, which is the overall victory condition for the game.Since large-scale cutscenes and extensive dialogue have only been present in games the last twenty years or so, gameplay and story segregation is far more prevalent from the 16-bit era onwards, especially ones in which the storyline is a focal point of the game. Added to this an entire new range of heroes at the Consortium's disposal, most of whom are bounty hunters that Star Wars fans will notice immediately.
Some of the new units are fighters equipped with buzz droids, Skipspray blastboats and, our favourite, fat guys that carry a sack full of suicide bombing Ewoks. The Zann Consortium has completely different units to the Empire and Rebellion. On the flip side, if you wish you can still take over a planet the old school way and involve yourself in ground and space combat. The new faction also allows you to skip armed conflict altogether under certain circumstances, with the Zann Consortium able to "bribe" planets. These mission-based objectives are a refreshing addition to Empire at War, particularly for those who found that the requirement of having to destroy every single enemy unit in the original game made battles drag on needlessly. Once these missions are completed, the planet is deemed to be "corrupted", which results in a part of that planet's credits being siphoned off to the Zann Consortium. Other missions may ask you to take out a certain number of enemy installations. Various missions take the place of traditional "kill-everything-in-sight" combat-for example, instead of trying to kill every opposition unit, you may be tasked with having to kidnap or eliminate the leader of a certain group. This new faction is run by Tyber Zann, a space crime lord, whose units have the special ability of being able to receive credits from planets without having to overtake it via the traditional means-that is, via total conquest as an Imperial or Rebel faction would. Players will be able to take vengeance upon the Galactic Empire and Rebellion alike by playing a new faction called the Zann Consortium.
In the original Empire at War, players could choose to be on the side of the Imperials or Rebels, with the main goal being to take control over the galaxy by conquering enemy planets. Forces of Corruption introduces new units for all three factions.